Command pieces have several functions in the game dealing with the control of combat piece, unit identification and structure, and at the highest level, overall game flow. Each command piece is assigned a simple set of values that define its capabilities:
Piece Name: What each piece is called when building Orders of Battle sheets for any game scenario (historic or fictional). The relative rank of the piece is given and, in many cases, a named individual may also be included.
Piece Symbol: How the piece is represented in an Order of Battle Sheet. The size and shape of a command piece is variable as is the number and relative position of figures. Each configuration has specific command capabilities.
Combat: Most command pieces do not have a combat capability although the Integrated Command class of pieces do. Certain named (by scenario) command pieces may have a CV bonus (usually +1 CV) added to a specific combat piece if explicitly present with it in close combat.
Subordinates Controlled: The number of junior officers a senior command piece may control. This number ranges from 0 (zero) to 2.
Pieces Controlled: the number of combat pieces a command piece may control. This number may be 2 or 3.
Command Control Range: the maximum distance (in movement sticks) over which a command piece may exert control.
Movement: How far a command piece may be moved per movement action executed. The same set of sticks used for range are used for movement.
There are three general categories of command pieces:
Line Command Pieces
Integrated Command Pieces (line command piece integrated with a combat piece on the same base)
Field Command Pieces
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