Baroque – Status Tokens and Play Aids

This page documents the history of various play aides I use.

July 8, 2017

I am continuing to refine the various status tokens and to accommodate them to the new skirmish level rules I’m assembling from bits and pieces of other rules (but with Baroque as their foundation).

The unit (and command piece) labels haven’t changed much but I but together more examples. These are printed out from a portion of the OOB’s and are placed with each unit on the board so all the necessary game information is readily available

These have not changed much but some reassignment s have been made and the skirmish rules are now incorporated

These are new and are more specific than the original ‘first use’ markers. The ‘first volley’ markers can be used interchangeably.

The ‘reacted’ markers are essential to the standard game. The dog Marker is not necessary but it does help indicate which commands have completed their activation (by placing with the commander) or which units in the active command have completed their activation (by placing with the last unit completed)

The ammunition reduction counter (used only when ammunition was a serious consideration in the historic battle) is the last free standing die counter used in a game. The rest are all now in dice frames. The seed beads are a representative sample and are used with a card driven activation system.

The wagon wheel markers allow for a additional special characteristic to be marked.

Some scenarios require that objectives be marked on the board and who has current control. These double-sided, number markers provide for this

June 11, 2017

Since I play solo I do not have an opponent to point out when I forget a step or don’t systematically follow rules.

My best understanding the rules covering the major part of the game flow (Activation and Unit Actions) are shown in the flowchart below:

Here is a PDF of the above Baroque Unit Action Flowchart

For the flowchart to be intelligible you will need a copy of the rules which are available in a PDF format from Wargamer Vault.

November 14, 2016

To continue to improve the look of the tabletop I have made several less intrusive tokens for playing games with Baroque:

The casualty markers have been removed from their bases to give a better look on the table. When functioning as the Exhaustion Token they are placed behind the unit (a combat piece is no longer removed from the movement sabot). If the unit has been eliminated from the table the casualty marker remains (and, if the unit is foot, a second marker is placed).

Baroque Markers 2017A

September 13, 2016

I am continuing to improve the markers that I use for playing Impetus:Baroque. One major change has been adding unit labels to the table top to drastically reduce having to use Order of Battle sheets to look up stuff during the game. All the essential info (shown below) is right there on the label. Plus all the photos I take are now pre-labeled:


I have also changed the colors on the various status markers to a much more natural and muted pallet. The use of bright colors, while easy to identify in a game often gave rather jarring results when photographed. I still use a 7mm black die as the VBU counter and (if I chose to use my own ammunition expenditure rule) a 7mm red die as an ammo counter.

I use figure markers to indicate a fatigued unit (one that has fallen below 50% of its original VBU) one for foot, one for horse. The hex-based ensign piece indicates a leader piece with a 5mm die to show the current leadership bonus:



I have switched to a cribbage board for turn and point counting because of its greater versatility (and more robust nature:

The earlier tools I used for tracking turns and points are shown below: