In the header photo (above), The Earl of Glencairn has made a wildly successful attack across the Avon bridge and is rapidly securing a foothold on the eastern bank as more and more of his heavy pikes swarm across the bridge.
The bridge and the ford are significant obstacles to the large pike blocks deployed on both sides. Even without opposition it takes multiple activations to maneuver the columns comprising the block into position to cross on such a narrow front.
<All the following photos may be enlarged by clicking>
To win, Arran must prevent the possibility of the young king joining Lennox. At the end of next turn he will start drawing for the king’s arrival. It is imperative that the king not be given an easy escape path. Things will become very interesting if Glencairn manages to break Angus.
The basic rules engine for this game is To the Strongest! but played at a more granular level. Much of the pike versus pike fighting is using the tactical mechanism from The Flowers of the Forest which really matches by current understanding of the subject. I have added in some of my own rules for scouting and information flow. At this period in Britain the commanders are less the “battle managers” of the Italian Wars and more the front line soldiers of the medieval period, a situation that seriously messes with command and control.