The quote is from Wishart in Memoirs of the most renown James Graham, marquis of Montrose describing Montrose encountering the Covenanter army defending Perth near a village called Tippermuir.
Since last doing Tippermuir, Ordinance Survey has added 3D aerial (as well as fly through) to their online offerings. While still not like being there it is very helpful. I have eliminated the woods and ruined cottages I used the last time since there is insufficient evidence for either.
The battlefield, running from west to east in the photo below, is an open plain with only a few terrain features of any significance. There is a slight upslope to the north and south but insufficient to require modeling. Lamberkine Ridge runs along the southern edge with a slight prominence near the center (also marked as Lamberkine Ridge) which juts a bit to the north. Burghmuir Hill (the name I give it for lack of precise information) runs along much of the eastern edge and the Covenanter right and most of the center is deployed upon it. Most of Scott’s left flank is deployed on the rising northern slope of Lamberkein Ridge. All slopes are gentle.
Old Gallows Road (parts of which are still extant) runs from west to east across Burghmuir Hill and hence into Perth City (aka St. Johnstoun). The village of Tippermuir is some what north and west of the battlefield.
While the “checker board” formation is standard for the period, one game decision to be made was in which line to position the better units (generally the first battalion of each regiment). I initially decided that I would put the weaker battalions first (to blunt the enemy attack) but finally decided to put the best first (which again would be usual) since quickly losing the first line would give up to many victory points too quickly).
In the last game I did, Barley Valley, I had elements that added both fog of war (variable location, force makeup and strength, as well as initial operational responses) and friction (random order of brigade activations). There is no fog of war added to Tippermuir, both sides were conventionally deployed and in full sight of one another. The random brigade activation (shown in the cards below) does add friction and to complicate the matter further, an “End Turn” card is added to the deck. This last may prove to be more friction than I want. 😀
I plan to begin play tomorrow to coincide with the official presentation of For King and Parliament at Salute.