The view in header picture marks the beginning of the Allegheny Mountains directly above our house.
As with almost any game various markers are required and I have re-purposed several that I had made for Baroque for use with FK&P. The the small circular markers (mounted on pennies) are status markers that report various conditions for each unit.
Arguably the most important markers are those that display the disorder status of the unit. Disorder reflects both casualties and the loss of cohesion. Unlike strict casualty counters, these can be reversed under the right circumstances making unit management an important part of the game. The single drummer indicates that the unit is disordered and the marker with both a drummer and an officer are double disordered. Most units break on receiving a third disorder but the markers can obviously be used in combination if need be:
Some units may have special weapons or properties that are expended while others may mark a condition for the entire game (or that might be altered by certain conditions). The sheep indicates a unit begins the game “untried” and is removed after testing occurs. The goose indicates that a unit is carrying lances and is expended when the lance bonus is used. Horse were of varying quality in the period and dogs are used to indicate the unit is well-mounted and a chicken, poorly mounted. I use small seed beads (placed usually on the base of an officer or special figure) to indicate additional status I want to remember. Red indicates the officer is wounded (a second would remove him from play) and green that some property has been expended for the current turn (e.g. an officer has used one of his card re-draw properties). In certain rule extentions I use them as an ammunition counter for attached shot (see below). The red and white triangle (which I hope to replace, as suggested in the draft rules, with a galloping horse) indicates that the unit is in pursuit mode:
One of the features that I particularly like about FK&P is that certain very small groups or individuals may be added to a unit to give it additional properties (and reflect some of the tactical options prevalent at the time). These add an unexpected granularity to the game and provide the grist for a more detailed game narrative. For lack of a better term I call this entire class of markers, “Attachments” and place them on hexagonal bases. Almost all of the attachment markers are expended once they are used.
Below (from left to right) are Attached Shot, Attached Shot (bow) (an extention I added to add flavor to certain highland units), and Light Guns (which represent the light caliber regimental guns or Scottish frame guns) that sometimes operated with the foot. The wheel is a status marker for the light gun indicating that it is limbered:
A specialized attachment marker is the Gallant Gentleman, a special individual who may effect (once) the outcome of some aspects of a melee. I have particularly been having fun with these guys and give each and every one a name (not a requirement of the rules). So far I have made over a dozen with no plans to stop there. Most are generic enough that they can be reused in certain character roles.
A few examples from the collection (from right to left below):
A publican lugging a cask of ale to his mates in the trained band, a Calvinist preacher (probably berating the publican), a Highland Gentleman, a well-born officer late from the continental wars, a pussiant pikeman, a highland crofter with the root of a Rowan tree as a club and, finally, an Irish officer engaging with his spontoon:
A Commanding General may have a small group attached to him as a lifeguard (this may be separate from a larger lifeguard unit that may actually be in the Order of Battle). They may be used once to attempt to save the Commanding General if he is hit. Being specialized in the Celtic Fringe I have extended the rule just bit and built one for Alasdair MacColla (because he is REALLY going to need them to get through the Battle of Auldearn):
As my quantum chemistry professor was oft fond of saying, “It should be intuitively obvious to even the most casual observer” that these “Attachment” pieces add some infinite possibilities in extending the rules by simply adding to the typology. This provides the possibility for a richness of detail that might be found in only the best skirmish games. If you are dubious of this statement, continue to watch this space. 😄
Finally, and mainly because I already have a bunch of them, below are corner markers that can be used to mark special boxes OR provide grid corners for ungrided game mats: