More KF&P

Although I have some familiarity with the rules system used in For King and Parliament (FK&P) my first play-through of the Battle of Lessie’s Moor proceeded with fits and starts. Not surprising really. It is always that way with the first few encounters with rules, particularly when I have not got rules references written up or figured out the best way (for me) to represent things on the tabletop. Add into this the arrival of some of our family, refugees from the hurricane strike in Florida, and the play-through ended up being a bit hit or miss.

It is clear however that the scenario gets the action started very quickly and the mechanics, by and large, are quite fast and smooth. I took a lot of notes as I played but no photos (they slow me down too since I always feel compelled to annotate each one in ridiculous detail). I wish now I had taken at least one to show the final positions and the rather impressive carnage. A brief summary of the battle follows:

Action happened very quickly (second turn in if you don’t count the near useless performance of the Roundhead gun battery) and was almost immediate in producing casualties. No tactical subtleties were employed, just straight at them as most amateur armies seem to do. Initially Both sides had problems getting their command structures sorted out. I hadn’t fully appreciated that particular scenario design subtlety until I had gotten underway.

On the Parliamentarian left their horse got badly chewed up by the exuberant Prince Philip but Captain General Grundy himself seized control of the horse reserve and managed to end the threat. He was then stymied in how to approach the remaining meager forces on the Royalist right. Meanwhile on the Royalist left, after a tug of war full of pursuits and alarms, Lord Pargetter’s forces managed to hold their positions in the gardens of Lower Locksley Hall. With both flanks stalemated, the decisive action shifted to the center.

The professional soldier, Colonel Oliver Sterling, led his brigade straight into the teeth of the Royalist foot and both sides were severely mauled. Sterling, now on his third mount and his clothing pierced by musket balls, then took command of the Borsetshire brigade and finished the job in grand style, crushing the Royalist center and wining on points (12-Sept-17 Andrew has pointed out that Sterling, as only a brigade commander, is not permitted to take command of another brigade! ~GdG )

The above shan’t be the official account. Now that I have a better feel of the rules and have made several changes in my play aides (which I’ll describe below), I am ready for the “official” game!

The following pictures are “clickable”:


An overview of the second setup looking toward the Royalist side. I decided that the orange dice did not contrast sufficiently from the Royalist red, so the Parliamentarians now sport blue ammo counters. Likewise, the brightly colored labels stood out way too much in photographs so they have been toned down to shades of green- grey


LM2_Marker Details

The pursuit markers were made for playing Pike&Shotte in 28mm a few years ago. The rest are taken from Impetus:Baroque. Redoing the color scheme for the unit labels allowed for the addition of what I determined to be essential information to speed the play of FK&P


LM2_Marker Details2

I use a cribbage board with several rules sets and decided to use it to track victory points in FK&P. I quickly discovered I needed horseholder position markers for the dragoons so painted up the Irregular Miniature double figures I had laying about. The small cards are used for space considerations on the 100mm grid (red/green deck is Royalist and blue/purple, Parliamentarian)


LM2_Card Shoes

The high stacks of small, slick cards are “explosive” to handle so I made a couple quick and dirty card shoes. The white pins are for storage and transport

6 thoughts on “More KF&P

  1. Been playtesting these rules from the early stages and have to say I like the ease of play, the cards can make or break you and they feel balanced from using the points list to play pick up games as well. I am looking forward to the full release.


    • I agree. Have enjoyed the play-throughs thus far and looking forward to more. I must say you do spectacular work on your figures and now see that you are giving 10mm a try – so welcome to G_d’s own scale😀

      Incidently, do you post on the Pendraken forum?


  2. Good to see you have time for your passion even when life gets busy. It will keep you young. I like your card shoes. I’m going to copy them for one of my card games in which the cards slide around. I’ve been separating the deck into parts, but the card shows are great.


    • Thanks Bonnie,
      In the first play-through one of the tall card stacks fell over and flew everywhere. I had to count them – 80 – to make sure they were all there. That’s when I knew I needed the shoes!


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